When disabled, points cannot be selected or changed. When enabled, you can make selections as normal in the Viewer. textured+wireframe - displays the wireframe plus the surface texture.textured - displays only the surface texture.solid+wireframe - displays the geometry as solid color with the shape’s geometry outlines.solid - displays all geometry with a solid color.wireframe - displays only the outlines of the shape’s geometry.These settings don’t affect the render output of the scene these are for display purposes only in the 3D Viewer. The source footage from which the camera information was obtained.Īn optional 2D texture that you can display as a background in the UV preview window and on the model in the 3D Viewer.Īdjusts the display characteristics of the 3D shapes. The camera track of the scene in which you intend to use the ModelBuilder. This gives you an approximate initial position for your shapes. ![]() When creating new shapes, you can then select vertices on the point cloud to automatically align the shapes with the point cloud. Inputs and ControlsģD geometry to use as a reference when positioning new shapes.įor example, you can use the PointCloudGenerator node to create a 3D point cloud for your shot, and connect that to this input. If you don’t connect a camera, image sequence, or reference geometry, you can still create and edit 3D models, you just can’t do anything in Align mode.Ĭreating and editing models using ModelBuilder requires a NukeX license, but the resulting geometry can also be used in Nuke. You can also use other 3D geometry and point clouds as a reference if you already have these for your scene. ![]() To be able to align models, ModelBuilder needs a tracked camera and an input image for visual reference. You can build a model by creating shapes and then editing them, and align models over your 2D footage by dragging vertices to their corresponding 2D location. The ModelBuilder node ( NukeX and Nuke Studio only) provides an easy way to create 3D models for 2D shots.
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